Editorial Content for Tomorrow, and Tomorrow, and Tomorrow
Teaser
Sam and Sadie --- two college friends, often in love but never lovers --- become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity and, ultimately, a kind of immortality. It is a love story, but not one you have read before.
Promo
Sam and Sadie --- two college friends, often in love but never lovers --- become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity and, ultimately, a kind of immortality. It is a love story, but not one you have read before.
About the Book
Sam and Sadie --- two college friends, often in love but never lovers --- become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity and, ultimately, a kind of immortality. It is a love story, but not one you have read before.
From the bestselling author of THE STORIED LIFE OF A. J. FIKRY: On a bitter cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him. But then she turns, and a game begins: a legendary collaboration that will launch them to stardom.
These friends, intimates since childhood, borrow money and beg favors. Before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even 25 years old, Sam and Sadie are brilliant, successful and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.
Spanning 30 years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s TOMORROW, AND TOMORROW, AND TOMORROW examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.